Pick a look. Your class chooses your outfit and weapon next. You can change all of this later.
This is how you fight. Switch any time between dungeons; your level and gear stay with you.
"Step right up. Every crate a winner. Some crates more of a winner than others." One free Copper Crate a day.
Looks only: nothing here changes your stats. Tap something to try it on, then buy it.
Permanent upgrades, paid in bookmarks. Every rank costs a little more than the last.
Dream one up. If the Workshop builds it, you'll get a popup when it starts lurking in the dungeon.
Checking the map…
Nailing up the poster…
Longer books drop better loot. Difficulty always matches your level.
Counting the stairs…
Lining up your series…
A random practice dungeon. Try a class or a harder fight. No XP, loot, bookmarks or badges.